Unity from Zero to Proficiency (Advanced): A step-by-step guide to creating your first FPS in C# with Unity
In this book, the fourth book in the series, you will learn to create a simple network game, generate levels procedurally, and optimize the performance of your game. This book can be read as a standalone (you don’t need to have read the previous books in the series, although it may help) and focuses on four aspects: procedural level creation, database access, multi-player networked games, and code and project optimization (i.e., memory and speed).
Related products
-
Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch
Read more -
3D Game Design with Unreal Engine 4 and Blender: Combine the powerful UE4 with Blender to create visually appealing and comprehensive game
Read more -
The Art of 3D Computer Animation and Effects
Read more -
Complete Houdini FX Bootcamp
Read more