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Chaos Vantage. Image © Chaos, Brick Visual

Real Time is the new Black: Chaos launches Vantage

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Formerly known as Project Lavina, Vantage is the new entry in the competitive landscape of real time engines developed by Chaos Group, a world leader in computer graphics technology. In the last years the world of Computer Graphics has seen the advent of real time rendering engines, widely applied in the video game industry, this technology is having a huge impact in all sectors working with computer graphics from AEC Industry to VFX and Automotive Industry.

Real time rendering engines allow users to develop high quality renderings of complex digital scenes in matter of seconds providing a game changing tool for professionals and companies that deliver CGI and Animation as part of their services.

Chaos Vantage. Image © Chaos

Traditional rendering happens on a frame-by-frame basis and each frame is individually calculated by the rendering engine through a process called Ray Tracing or other “radiosity” methods. In the Ray tracing approach the rendering engine calculates the light rays emitted from light sources in the scene as they collide with 3D objects. This method is able to produce great results achieving very photorealistic renderings, but it is very resource-intensive, leveraging the full power of the CPU and RAM. Unlike the traditional methods of rendering, Real-Time Rendering relies mostly on the GPU (Graphics Card) to process calculations in Real-Time. Thanks to this method rendering an image becomes instantaneous like saving an image, similar advantage happens in video animation although the processing time may take a bit longer based on the length of the animation. Essentially Real-time rendering engines the 3D images are calculated at a very high speed and makes the screen which still consists of images occur in real time. These real time engines allow high degree of photorealism at an acceptable minimum rendering speed that is usually around 24 frames/ sec , the minimum that the human eye needs in order to create the illusion of movement.

Chaos Vantage. Image © Chaos

Vantage is a new Real time Rendering Engine developed by Chaos Group, that has been designed for massive scenes with the capability to handle billions of polygons maintaining high resolution and speed. This new application from Chaos allows users to develop real time environments still using a fully ray traced approach. Vantage automatically reads V-Ray physically based lights and materials to produce photorealistic results using 100% ray tracing even on complex scenes.

“Vantage removes the hurdles that used to hold people back, introducing a ‘real-time anytime’ workflow that lets designers and artists use real-time as freely as they use 3D,” said Phillip Miller, VP of product management at Chaos Group. “As real-time begins to live comfortably within every stage of the design process, it will make a huge impact on how people get their work done, from client meetings and over-the-shoulder reviews to the way they art direct various iterations. This will change everything.”

Chaos Vantage. Image © Chaos, Brick Visual
Chaos Vantage. Image © Chaos, Brick Visual
Chaos Vantage. Image © Chaos
Chaos Vantage. Image © Chaos
Chaos Vantage. Image © Chaos, Brick Visual
Mattia Santi

Mattia Santi

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