Behaviour and Design: A Conversation with Andy Lomas
Andy Lomas is a computational artist, mathematician, and Emmy award-winning supervisor of computer-generated effects. His artwork explores how complex sculptural forms can be created emergently by simulating growth processes. Lomas’ work has been exhibited worldwide, including the Pompidou Centre, V&A, the Royal Society, SIGGRAPH, Japan Media Arts Festival, Arts Electronica Festival, and many others. He’s also featured collections at the V&A, the Computer Arts Society, and the D’Arcy Thompson Art Fund Collection. He was selected by Saatchi Online to contribute to a special exhibition in the Zoo Art Fair at the Royal Academy of Arts. In 2014 his work Cellular Forms won The Lumen Prize Gold Award.
Throughout his career, he has been invited to present talks and keynotes for numerous companies, conferences, and events, including TEDx, Pixar, ILM, the Architectural Association, Academy of Fine Arts Vienna, Institute for Computational Design and Construction, and the Computer Arts Society. He has been working on award-winning TV productions like the Matrix series and Avatar. He received an Emmy for his work on The Odyssey (1997) and Alice in Wonderland (1999).
This month, we connected with Andy Lomas to learn more about his work, talk about his extraordinary design process at the frontier of art and science, to learn more about emergence and the role of digital simulation in design. Unpacking Data in Practice is Data Aided Design’s recurring series highlighting emerging design professionals as they share their thoughts and perspectives on data-driven design.